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A Door In Every Wall

A Door In Every Wall is 3D puzzle about mazes, robots, color coordination and battery management. In it, the player takes control a tiny bot, making their way through a handful of complex mazes. To solve them, they must collect colorful chips, which offer the ability to create portals in similarly colored walls. Enemies are also color-coordinated though, and will seek out anyone carrying chips of their same hue.

Hop on itch to play it - click here!

Details

Made in Unreal Engine 4

Solo personal project

Coded both in C++ and in blueprints

Main design goals

- Creating a challenging yet calming experience -

- Blending top-down and 3rd person perspectives, exploring the limitations of each for player orientation -

- Designing maze-like levels that feel disorientating, but  not to a degree that hinders gameplay -

- Coming up with demanding puzzles that don't rely on quick-reactions, while mixing in timed events -

What I did

(As the only person in the project)

 

 

- Designed 6 maze-like puzzle levels, ranging from tutorial-like difficulty to very challenging -

- Simple roaming, path-following and chasing NPCs -

 

- Multiple slot save system -

- Collectables tied to map traversal mechanics, which also affect NPC behavior -

- Movement-altering interactables (slowing and jumping pads) -

- UI, animation and particle effects implementation -

- SFX and music implementation -

(The music and most of the art are copyright-free assets, as credited in the itch page)

For more details about the iterative proccess of this demo's development, click here

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