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A Door In Every Wall
A Door In Every Wall is 3D puzzle about mazes, robots, color coordination and battery management. In it, the player takes control a tiny bot, making their way through a handful of complex mazes. To solve them, they must collect colorful chips, which offer the ability to create portals in similarly colored walls. Enemies are also color-coordinated though, and will seek out anyone carrying chips of their same hue.
Hop on itch to play it - click here!
Details
- Made in Unreal Engine 4 -
- Solo personal project -
- Coded both in C++ and in blueprints -
Main design goals
- Designing a challenging yet calming experience -
- Blending top-down classic maze solving mechanics with a 3rd person camera approach -
- Designing demanding puzzles with no physical-skill requirements, such as quick-reactions -
- Making maze-like levels feel disorientating, but not enough for the player to consistently have to check a map to know where they are -
What I did
(As the only person in the project)
- Designed 6 maze-like puzzle levels, ranging from tutorial-like difficulty to very challenging -
- Simple roaming, path-following and chasing NPCs -
- Save system -
- Several minor interactables (such as the chips, slowing pads and jumping pads) -
- UI, animation and particle effects implementation -
- Sound implementation -
(For more details about the iterative proccess of this demo's development, click here)
((The music and most of the art are copyright-free assets, as credited in the itch page))