About Me
I'm a game developer with 3 years of industry experience, throughout which I've worked on Forza Horizon 6, a AAA racing title, and Harvest Hunt, a indie horror title - as well as a couple other small unreleased projects.
I pride myself on architecting optimized and expandable systems, writing thorough and clear technical documentation, designing gameplay features flexibly within constraints, and having a good sense for players' needs and game-feel.
I'm also a fast learner, a reliable teammate and a good communicator, keen to bridge different disciplines when working on a feature to assure the best possible result is delivered.
I'm currently working as an Engineer Grade 2 for Playground Games, as part of the Gameplay Programming team.
Before taking on my current role, I've worked for half a year as a full-time Associate Gameplay Programmer for Villainous Games, while part-time freelancing as a Game Designer / Programmer for Spiral Circus. Prior to that, I've also worked half a year as an Audio Programming Intern for Rev Rooms.
