About Me
I'm a game developer with 3 years of industry experience, throughout which I've contributed to both indie and AAA productions.
I pride myself on architecting optimized and expandable systems, writing thorough and clear technical documentation, designing gameplay features flexibly within constraints, and having a good sense for players' needs and game-feel.
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I'm also a fast learner, a reliable teammate and a good communicator, keen to bridge different disciplines when working on a feature to assure the best possible result is delivered.
I'm currently working as an Engineer Grade 1 for Playground Games, as part of the Gameplay Programming team.
Before taking on my current role, I've worked for half a year as a full-time Associate Gameplay Programmer for Villainous Games, while part-time freelancing as a Game Designer / Programmer for Spiral Circus. Prior to that, I've also worked half a year as an Audio Programming Intern for Rev Rooms.
Throughout these past years, I've contributed towards the production of 4 yet unreleased projects, as well as the released indie roguelike horror game Harvest Hunt.
