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Pickled
Pepper
Pickled Pepper is a little project I'm currently working on with Alex Moldovan. It's gonna be a light-hearted 3D rhythm game, with several short puzzle sections and quite a bit of dialogue. In it, the player will follow the story of Pepper, a young anxious owl monkey, determined to ask their friend Pickles out on a picnic. Interactions with people manifest as rhythm game sections, on which the player's performance directly affects Pepper's social skills.
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This game is not out yet, but we hope it'll be on itch.io soon!
Details
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Made in Unreal Engine 4
Collaboration with a single artist
Coded mostly in C++, with a few blueprinting for UI and minor mechanics
Main design goals
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- Mix rhythm-based mechanics with the process of picking dialogue option, to simulate awkward communication -​
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- Use short puzzle sections as "breathers" to the dialogue-rhythm sections -
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- Make it a lighthearted, comical and casual experience -
What I did
(As the only coder)
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- Dynamic camera system, switching between playerbound and fixed cameras -
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- Classic "descending notes into target line" rhythm gameplay loop -
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- Parsing tool to read level notes from external files -
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- Scoring system based on accuracy -
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- Simple patrolling NPC for a puzzle section -
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- Linear dialogue system -
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- Minor UI implementation -​​
What I plan on doing
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- Expanding the core gameplay loop to be influenced by and influence the dialogue more directly -
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- Tool to facilitate arrow placement for songs -
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- Minor branching dialogue -
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- More puzzle sections -
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- Anything else the game might need code-wise -