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Pickled
Pepper
Pickled Pepper is a little project I'm currently working on with Alex Moldovan. It's gonna be a light-hearted 3D rhythm game, with several short puzzle sections and quite a bit of dialogue. In it, the player will follow the story of Pepper, a young anxious owl monkey, determined to ask their friend Pickles out on a picnic. Interactions with people manifest as rhythm game sections, on which the player's performance directly affects Pepper's social skills.
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This game is not out yet, but we hope it'll be on itch soon!
Details
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- Made in Unreal Engine 4 -
- Collaboration with a single artist -
- Coded mostly in C++, with a few blueprinting for UI and minor mechanics -
Main design goals
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- Mixing rhythm-based mechanics with simultaneous dialogue handling, to make rhythm sections feel overwhelming without necessarily being difficult -
- Making the few puzzle sections come across as nice "breathers" to the demo's pace, without sticking out as out of place -
- Keeping it a lighthearted, casual experience -
What I did
(As the only coder)
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- Camera angle dependent player movement -
- Basic rhythm arrow-based core gameplay loop -
- Logic to parse "rhythm arrows" from external files -
- Scoring system -
- Simple patrolling AI for puzzle section -
- Linear dialogue system -
- Minor UI implementation -
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What I plan on doing
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- Expanding the core gameplay loop to be influenced by and influence the dialogue more directly -
- Tool to facilitate arrow placement for songs -
- Minor branching dialogue -
- More puzzle sections -
- Anything else the game might need code-wise -