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Pickled
Pepper
Pickled Pepper is a little project I'm currently working on with Alex Moldovan. It's gonna be a light-hearted 3D rhythm game, with several short puzzle sections and quite a bit of dialogue. In it, the player will follow the story of Pepper, a young anxious owl monkey, determined to ask their friend Pickles out on a picnic. Interactions with people manifest as rhythm game sections, on which the player's performance directly affects Pepper's social skills.
This game is not out yet, but we hope it'll be on itch.io soon!
Details
Made in Unreal Engine 4
Collaboration with a single artist
Coded mostly in C++, with a few blueprinting for UI and minor mechanics
Main design goals
- Mix rhythm-based mechanics with the process of picking dialogue option, to simulate awkward communication -
- Use short puzzle sections as "breathers" to the dialogue-rhythm sections -
- Make it a lighthearted, comical and casual experience -
What I did
(As the only coder)
- Dynamic camera system, switching between playerbound and fixed cameras -
- Classic "descending notes into target line" rhythm gameplay loop -
- Parsing tool to read level notes from external files -
- Scoring system based on accuracy -
- Simple patrolling NPC for a puzzle section -
- Linear dialogue system -
- Minor UI implementation -
What I plan on doing
- Expanding the core gameplay loop to be influenced by and influence the dialogue more directly -
- Tool to facilitate arrow placement for songs -
- Minor branching dialogue -
- More puzzle sections -
- Anything else the game might need code-wise -