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Pickled
Pepper

Pickled Pepper is a little project I'm currently working on with Alex Moldovan. It's gonna be a light-hearted 3D rhythm game, with several short puzzle sections and quite a bit of dialogue. In it, the player will follow the story of Pepper, a young anxious owl monkey, determined to ask their friend Pickles out on a picnic. Interactions with people manifest as rhythm game sections, on which the player's performance directly affects Pepper's social skills.

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This game is not out yet, but we hope it'll be on itch soon!

Details

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- Made in Unreal Engine 4 - 

- Collaboration with a single artist -

- Coded mostly in C++, with a few blueprinting for UI and minor mechanics -

Main design goals

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-  Mixing rhythm-based mechanics with simultaneous dialogue handling, to make rhythm sections feel overwhelming without necessarily being difficult -

- Making the few puzzle sections come across as nice "breathers" to the demo's pace, without sticking out as out of place -

- Keeping it a lighthearted, casual experience - 

What I did

(As the only coder)

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- Camera angle dependent player movement -

- Basic rhythm arrow-based core gameplay loop -

- Logic to parse "rhythm arrows" from external files -

- Scoring system -

- Simple patrolling AI for puzzle section -

- Linear dialogue system -

- Minor UI implementation -

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What I plan on doing

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- Expanding the core gameplay loop to be influenced by and influence the dialogue more directly -

- Tool to facilitate arrow placement for songs -

- Minor branching dialogue -

- More puzzle sections -

- Anything else the game might need code-wise - 

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