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SpeedFall

SpeedFall is a 2D fast-paced action arcade game, mainly inspired by Downwell. In each short match, the player must keep clearing out ever-expanding waves of enemies, while endlessly falling in a vertically looping dungeon. Speed is a key component of SpeedFall, as the player's descent becomes exponentially faster if unchecked. Aside from sparse slowing pads, the player can always allow themselves to get damaged for a sudden slow-down - at the obvious risk of dying.

Hop on itch to play it - click here!

Details

- Made in Unreal Engine 4 - 

- Solo personal project -

- Coded fully in blueprints -

Main design goals

- Making the gameplay loop feel chaotic and exponentially overwhelming -
- Making the controls feel tight and responsive -

-  Allowing expanding waves to feel overpowering, without overdoing it and making the scaling unfair -

- Making speed management the clear player objective, designing all mechanics around it -  

What I did

(As the only person in the project)

- Player velocity-based movement -

- 4 enemy variants with individual behaviours -

- Regular and special attacks fueled by pick-ups -

- Score system -

- Menus, minor UI, particle effects and animation implementation -

- Design of the game's concept and mechanics -

- Sound implementation -

(The music and most of the art are copyright-free assets, as credited in the itch page)

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