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SpeedFall
SpeedFall is a 2D fast-paced action arcade game, mainly inspired by Downwell. In each short match, the player must keep clearing out ever-expanding waves of enemies, while endlessly falling in a vertically looping dungeon. Speed is a key component of SpeedFall, as the player's descent becomes exponentially faster if unchecked. Aside from sparse slowing pads, the player can always allow themselves to get damaged for a sudden slow-down - at the obvious risk of dying.
Hop on itch to play it - click here!
Details
- Made in Unreal Engine 4 -
- Solo personal project -
- Coded fully in blueprints -
Main design goals
- Making the gameplay loop feel chaotic and exponentially overwhelming -
- Making the controls feel tight and responsive -
- Allowing expanding waves to feel overpowering, without overdoing it and making the scaling unfair -
- Making speed management the clear player objective, designing all mechanics around it -
What I did
(As the only person in the project)
- Player velocity-based movement -
- 4 enemy variants with individual behaviours -
- Regular and special attacks fueled by pick-ups -
- Score system -
- Menus, minor UI, particle effects and animation implementation -
- Design of the game's concept and mechanics -
- Sound implementation -
(The music and most of the art are copyright-free assets, as credited in the itch page)