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Underwater Base
During the winter of '22, I created a game-ready interior environment and developed a brief walking-simulator / puzzle game around it. I used 3dsMax to model all the props and Unreal Engine 4 for level decoration (as well as to program the game, using blueprints). The main goal of this project was to create a visually compelling low-poly scene, while using a mostly modular workflow - re-using meshes and textures for decoration as much as possible.






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